decision maker wheel game
Instant · No Sign-upSpin the Wheel
Options
Add at least 2 options to spin the wheel
🎉
The wheel has decided!
How to Use
- 1 Add options — type each choice and press Enter or click Add. Use a preset from the sidebar to start quickly.
- 2 Customise — double-click any option to edit it inline. Drag to reorder or hit Shuffle.
- 3 Spin! — click "Spin the Wheel" and watch it slow down to reveal your decision.
- 4 Accept the result — the winning option is highlighted on the wheel and displayed below it. Spin again any time!
Quick Presets
Click to load a set of options instantly:
Spin History
Results will appear here after each spin
Latest
Tips & Ideas
📝Use double-click on any option to edit it instantly.
🔀Hit Shuffle to randomise the order before spinning.
🎯Add duplicate options to increase their probability of being picked.
📋Up to 20 options supported. Resize your browser to make the wheel larger.
Equal slices and an honest spin
The wheel divides a full circle evenly among your options. With a list of n entries, each slice occupies 360 degrees divided by n, and each carries a probability of one divided by n. Two options give half the circle each at 180 degrees; four give quarters at 90 degrees; six give 60-degree wedges. Nothing is weighted, so ordering an option first or last has no effect on its chance.
Pressing spin sets the wheel turning to a randomly determined final angle, decelerating to a stop. The slice sitting under the pointer at rest is the result, and it is displayed as the winner and added to the spin history. Because the landing angle is chosen at random across the whole circle, each equally sized slice is equally likely to end up under the pointer.
The shuffle button rearranges which slice sits where on the wheel. That changes the picture, not the odds: every option still holds one slice of identical size. The list caps at twenty options, which keeps each wedge wide enough to read and to land on clearly.
Pressing spin sets the wheel turning to a randomly determined final angle, decelerating to a stop. The slice sitting under the pointer at rest is the result, and it is displayed as the winner and added to the spin history. Because the landing angle is chosen at random across the whole circle, each equally sized slice is equally likely to end up under the pointer.
The shuffle button rearranges which slice sits where on the wheel. That changes the picture, not the odds: every option still holds one slice of identical size. The list caps at twenty options, which keeps each wedge wide enough to read and to land on clearly.
Worked example: choosing between five lunch options
Load five options: pizza, sushi, curry, salad and noodles. The counter shows 5 of 20 used.
Each slice takes 360 divided by 5, which is 72 degrees, and each option carries a one in five chance, or 20 per cent. Spin once and the wheel might land on curry, which appears as the latest result in the history.
Spin again and every option, including curry, still has the same 20 per cent chance, because nothing is removed. Over twenty spins you would expect each option to come up about four times on average, but spreads of two to seven are entirely ordinary for a run that short. Seeing curry twice in a row does not mean the wheel favours it.
Add a sixth option, a sandwich, and the slices narrow to 60 degrees each while every chance drops from 20 per cent to 16.7 per cent. Load the Yes or No preset instead and you are down to two options at 180 degrees apiece, a straight 50-50. The Numbers 1 to 6 preset reproduces a fair six-sided die at 60 degrees per face.
Each slice takes 360 divided by 5, which is 72 degrees, and each option carries a one in five chance, or 20 per cent. Spin once and the wheel might land on curry, which appears as the latest result in the history.
Spin again and every option, including curry, still has the same 20 per cent chance, because nothing is removed. Over twenty spins you would expect each option to come up about four times on average, but spreads of two to seven are entirely ordinary for a run that short. Seeing curry twice in a row does not mean the wheel favours it.
Add a sixth option, a sandwich, and the slices narrow to 60 degrees each while every chance drops from 20 per cent to 16.7 per cent. Load the Yes or No preset instead and you are down to two options at 180 degrees apiece, a straight 50-50. The Numbers 1 to 6 preset reproduces a fair six-sided die at 60 degrees per face.
Using it well, and knowing when not to
A wheel is at its best for low-stakes deadlocks where any option would do and the cost of deliberating exceeds the cost of choosing wrong. Where to eat, which film to watch, who takes the first turn, which of three equally dull chores to start with: these are the cases where an arbitrary answer is genuinely fine.
It is not a substitute for judgement when the options differ in consequence. If one choice carries real financial, health or professional weight, the wheel's indifference is a drawback rather than a feature. A useful trick in that situation is to notice your own reaction to the result: if the answer lands and you feel relief or disappointment, you have learned what you actually preferred, and you are free to ignore the wheel.
Two mechanical points. The wheel does not avoid repeats, so consecutive spins can return the same option, and if you are drawing names and each should be picked only once, remove the winner from the list yourself before spinning again. And your options and spin history exist only while the page is open, so a list you plan to reuse is worth noting down elsewhere.
It is not a substitute for judgement when the options differ in consequence. If one choice carries real financial, health or professional weight, the wheel's indifference is a drawback rather than a feature. A useful trick in that situation is to notice your own reaction to the result: if the answer lands and you feel relief or disappointment, you have learned what you actually preferred, and you are free to ignore the wheel.
Two mechanical points. The wheel does not avoid repeats, so consecutive spins can return the same option, and if you are drawing names and each should be picked only once, remove the winner from the list yourself before spinning again. And your options and spin history exist only while the page is open, so a list you plan to reuse is worth noting down elsewhere.
Frequently Asked Questions
Up to twenty, and the counter beside the list shows how many you have used. That cap keeps each slice wide enough to read and to land on clearly. If you have more candidates than that, run a couple of rounds, taking the winner of each into a final spin.
Yes. The circle is divided evenly, so with five options each slice is 72 degrees and each carries a 20 per cent chance. There is no weighting, and the position of an option on the wheel makes no difference. Shuffling changes the arrangement of the slices but not the odds.
Yes. Each spin is independent and nothing is removed after a result, so repeats are expected rather than a fault. If you are drawing names and each person should only be picked once, delete the winning entry from the list yourself before spinning the next round.
Ready-made lists for common decisions: yes or no, yes, no or maybe, food, activities, weekdays, the numbers one to six, rock paper scissors, and the four seasons. Loading one fills the wheel instantly, and you can then edit, add or remove entries before spinning if the preset is not quite right.
The options and the spin history exist only while the page is open, so treat each visit as a fresh start. If you have a list you expect to reuse, such as a rota or a set of team names, keep a copy in a note or document and paste the entries back in when you need them.