🃏 Memory Match Game
Flip and match emoji card pairs across three grid sizes and eight themes, with move counter, timer and star rating.
Game Settings
Choose your difficulty and theme, then start playing.
Difficulty
Card Theme
How to play
Click any face-down card to flip it and reveal the emoji.
Flip a second card — if both show the same emoji, they're a match!
Unmatched pairs flip back over. Remember where they were!
Match all pairs with the fewest moves for the highest score.
Time
Moves
Matched
/
You Did It!
All pairs matched. Excellent memory!
Time
Moves
Score
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How a round is set up and scored
Turning two cards counts as one move. If the symbols match, both stay face up and the match counter increases; if not, both flip back after a short pause, and the board locks briefly so a fast third click cannot break the sequence. The timer starts with your first flip and runs until every pair is found.
The final score has three parts. The base is 100 points per pair. Wasted moves are penalised: any move beyond the number of pairs costs 8 points, since the theoretical minimum is one move per pair. A speed bonus adds 2 points for every second under 180 that you finished in, and nothing if you took longer.
Stars measure efficiency alone. Finishing in no more moves than there are pairs earns three stars, within 1.6 times that number earns two, and anything above earns one.
Worked example: a medium round in eleven moves
The base score is 8 pairs multiplied by 100, which is 800 points. Wasted moves are 11 minus 8, which is 3, and each costs 8 points, so 24 points are deducted. The speed bonus takes 180 minus 95, which is 85 seconds under the threshold, multiplied by 2, giving 170 points. The total is 800 minus 24 plus 170, which is 946.
For the star rating, 8 pairs multiplied by 1.6 is 12.8. Your 11 moves is under that but above 8, so the round earns two stars.
Eleven moves for eight pairs is close to optimal play: a perfect round is 8 moves, which requires never forgetting a card you have seen. Had you taken 20 moves and 200 seconds instead, the score would be 800 minus 96 with no speed bonus at all, giving 704, and one star, since 20 is well above 12.8.
Playing better and what the score does not measure
Once you have seen a card, pair it up as soon as you turn up its partner rather than continuing to explore, because a known pair claimed later risks being forgotten. Anchoring symbols to positions helps more than trying to memorise the grid as a picture: the fourth card on the second row holds the mango is easier to retain than a general impression.
Bear in mind what the score rewards. It weights speed heavily through the bonus, so a careless fast round can outscore a careful slow one even though the star rating, which counts only moves, says otherwise. Stars are the better measure of memory. Best times are stored in your own browser, so they are per device and per difficulty and will not follow you to another computer.