🃏 Memory Match Game

Flip and match emoji card pairs across three grid sizes and eight themes, with move counter, timer and star rating.

Game Settings

Choose your difficulty and theme, then start playing.

Difficulty

Card Theme

🃏 🔗 📐

How to play

1.

Click any face-down card to flip it and reveal the emoji.

2.

Flip a second card — if both show the same emoji, they're a match!

3.

Unmatched pairs flip back over. Remember where they were!

4.

Match all pairs with the fewest moves for the highest score.

⏱️

Time

🔄

Moves

Matched

/

🎉

You Did It!

All pairs matched. Excellent memory!

Time

Moves

Score

🏆 New Best Time!

Related Tools

How a round is set up and scored

When you start, the game takes as many symbols from your chosen theme as there are pairs, duplicates each one, and shuffles the whole set into the grid. Easy uses 6 symbols for 12 cards, medium uses 8 for 16 cards, and hard uses 12 for 24 cards.

Turning two cards counts as one move. If the symbols match, both stay face up and the match counter increases; if not, both flip back after a short pause, and the board locks briefly so a fast third click cannot break the sequence. The timer starts with your first flip and runs until every pair is found.

The final score has three parts. The base is 100 points per pair. Wasted moves are penalised: any move beyond the number of pairs costs 8 points, since the theoretical minimum is one move per pair. A speed bonus adds 2 points for every second under 180 that you finished in, and nothing if you took longer.

Stars measure efficiency alone. Finishing in no more moves than there are pairs earns three stars, within 1.6 times that number earns two, and anything above earns one.

Worked example: a medium round in eleven moves

You pick medium difficulty, which is 8 pairs and 16 cards, and the fruits theme. You clear the board in 11 moves and 95 seconds.

The base score is 8 pairs multiplied by 100, which is 800 points. Wasted moves are 11 minus 8, which is 3, and each costs 8 points, so 24 points are deducted. The speed bonus takes 180 minus 95, which is 85 seconds under the threshold, multiplied by 2, giving 170 points. The total is 800 minus 24 plus 170, which is 946.

For the star rating, 8 pairs multiplied by 1.6 is 12.8. Your 11 moves is under that but above 8, so the round earns two stars.

Eleven moves for eight pairs is close to optimal play: a perfect round is 8 moves, which requires never forgetting a card you have seen. Had you taken 20 moves and 200 seconds instead, the score would be 800 minus 96 with no speed bonus at all, giving 704, and one star, since 20 is well above 12.8.

Playing better and what the score does not measure

The efficient strategy is deliberate early exploration. On your first moves you know nothing, so use them to reveal cards in a systematic order, such as working along the top row, rather than clicking at random. Each unmatched card you see is information you can use later, and remembering its position is worth more than a lucky early match.

Once you have seen a card, pair it up as soon as you turn up its partner rather than continuing to explore, because a known pair claimed later risks being forgotten. Anchoring symbols to positions helps more than trying to memorise the grid as a picture: the fourth card on the second row holds the mango is easier to retain than a general impression.

Bear in mind what the score rewards. It weights speed heavily through the bonus, so a careless fast round can outscore a careful slow one even though the star rating, which counts only moves, says otherwise. Stars are the better measure of memory. Best times are stored in your own browser, so they are per device and per difficulty and will not follow you to another computer.

Frequently Asked Questions

Easy has 6 pairs, which is 12 cards laid out four across and three down. Medium has 8 pairs, 16 cards in a four by four grid. Hard has 12 pairs, 24 cards arranged six across and four down. The number of cards is always double the number of pairs, since every symbol appears exactly twice.
Turning over two cards is one move, whether or not they match. The minimum possible number of moves therefore equals the number of pairs, which would mean never turning over a wrong combination. The move counter is what the star rating is based on, so it measures memory rather than speed.
Purely by moves relative to pairs. Finishing in no more moves than there are pairs gives three stars, a flawless round. Up to 1.6 times the number of pairs gives two stars, so 12 moves on an 8 pair board still counts as good. Anything beyond that gives one star.
Yes, in your own browser's local storage, separately for each difficulty. It stays on that device and is not sent anywhere, so it will not appear on another computer or in a private browsing window. Clearing your browser data removes it, and there is no shared leaderboard.
Yes. Eight themes are available: animals, fruits, sports, travel, food, faces, nature and objects. Each supplies its own set of symbols, and the game takes as many as the difficulty needs. Themes with visually similar symbols make the round harder, which is a simple way to add challenge on an easy grid.